12-02-2018, 06:18 AM
I thought I had posted this already, but it looks like it did not post for some reason.
So I've read books and articles on game development and most seem to cover either the programming aspect or how to structure the game environment but I was curious as to what a typical, if there is any, game development process looks like. Like other software development or application development efforts, does game development go through some sort of formal process to come up with the architecture such as Agile or the older Waterfall model? Is something like Model-View Controller used considering a game is basically a User Experience?
I have the Scott Rogers Level Up! (2010 edition) and it is a fun book to read with a lot of good info, but its mainly focused on the Game Designer. I'm looking for some more inline with the software architecture process that is common in game dev.
Any thoughts or info would be appreciated.
Cheers,
Jon
So I've read books and articles on game development and most seem to cover either the programming aspect or how to structure the game environment but I was curious as to what a typical, if there is any, game development process looks like. Like other software development or application development efforts, does game development go through some sort of formal process to come up with the architecture such as Agile or the older Waterfall model? Is something like Model-View Controller used considering a game is basically a User Experience?
I have the Scott Rogers Level Up! (2010 edition) and it is a fun book to read with a lot of good info, but its mainly focused on the Game Designer. I'm looking for some more inline with the software architecture process that is common in game dev.
Any thoughts or info would be appreciated.
Cheers,
Jon