Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Asus Tinkerboard
#11
to just update this thread, I found the cause of my flicker, OpenGLES3.0+ is much less forgiving of a large difference between near and far plane in my projection matrix. So I have reduced my far plane considerably when drawing in game models
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)