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Asus Tinkerboard
#1
I soooo want to love the Tinkerboard, I really do, and I suspect I will, but I need to wait just a little bit longer for the software to be just right. But for sure its been improving with each release, its almost at this point usable.

It does have graphics, now (it didn't when it was first released) it does have X11 video GL2.0 and GL3.0 drivers, and therefore it will build the current maze demo, but the GPU does not yet seem to be accelerated, so for the moment at least it chugs like me in a 10m sprint to the donut counter, ie it does the job, but not fast. 

It has the potential to be a monster machine with ES3.1 (maybe 3.2) and it does report that 3.1 is possible, so it may be we can play with some 3.1 shaders, but until the acceleration is switched on, its not going to be quite good enough.

Soon though, very soon.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
Its been a while, so I've come back to look at the Tinkerboard. Its nice to see a new version S on the market but it only offers eMMC memory which for me isn't important so not going to invest in that.
But what is good to see is a much more active community and with it a lot more OS's now available. I'll try a simple update/upgrade 1st to see if it does the trick, other wise I'll download the latest version of the TinkerOS (Debian Stretch) and create a new SD.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#3
I am having some issues with the X11 display, I managed to work out how to allow access but in the process I have ended up with a blank screen...it may be some fix I had before to resolve the screen data, but I'll find out soon.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#4
Now that I have resolved the X11 display, I can report the Tinkerboard demo is up and running, but it does seem to have a bit of an issue with glitching, also three's some occasional slow downs which seem to be related to allocation of GPU memory (it tends to slow down as new images are created)

Overall though, its fast, and effective, I'll try to see if the glitching is something I can control and fix (perhaps a frame sync issue)
The system reports ES3.1 on board, so I'll have a crack at making some 3.1 shaers working on it and see what impact has on performance.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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