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Simple Texture Light
#1
I will post soon
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
And here I am at last, sorry been busy, lets talk about light and what a difference it can make to your games
The 2 models below are simple examples of a model drawn with a light shader and without, the difference is quite marked.

There are rather a lot of lighting concepts out there and some need a bit more work and effort than others, we'll start with a simple one which can be found in the Model Light demos

[Image: snapshot.png]
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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