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Chapter 7 Assets
#10
I'm almost ready to upload the Ground Plane demo/usable class, it refused to work on a 3B+ with fresh GLM installed, so I've reverted it back to an older GLM which I will supply for now while I wait for GLM to fix the C++14 build issue (which is also another way to resolve it)

Filters is also based on that code, so as soon as I'm happy it runs on all systems I'll upload that, I've decided to add the Freetype render code to it to provide better output information.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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Messages In This Thread
Chapter 7 Assets - by GSalvato - 01-31-2019, 05:25 PM
RE: Chapter 7 Assets - by Brian Beuken - 01-31-2019, 06:58 PM
RE: Chapter 7 Assets - by GSalvato - 01-31-2019, 07:23 PM
RE: Chapter 7 Assets - by Brian Beuken - 01-31-2019, 11:01 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 09:08 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 09:11 AM
RE: Chapter 7 Assets - by GSalvato - 02-01-2019, 09:24 AM
RE: Chapter 7 Assets - by GSalvato - 02-01-2019, 10:32 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-01-2019, 10:36 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-17-2019, 02:36 PM
RE: Chapter 7 Assets - by GSalvato - 02-17-2019, 03:04 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-17-2019, 03:58 PM
RE: Chapter 7 Assets - by GSalvato - 02-18-2019, 08:38 AM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 09:18 AM
RE: Chapter 7 Assets - by GSalvato - 02-18-2019, 07:42 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 08:22 PM
RE: Chapter 7 Assets - by Brian Beuken - 02-18-2019, 08:28 PM

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