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Time for Updates
#1
So I've been using STB and TinyObjLoader for a few years quite happily on my stock projects, which have no major issues, but recently I needed to load a model and tinyobj could not cope with it, nor load the jpg textures. This was a bit of a pain, especially when I noticed my students were managing fine.

Well at least the old versions of the code I have on my projects couldn't, the new versions can.... so I'll have to produce some builds that link to freshly updated onboard libs rather than continue to use my now outdated versions in source code...coding is never ending fun isn't it
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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