04-29-2020, 12:00 PM
Some very nice stuff here... not all of it in easy to use formats but I'm going to do a bit of work on some RP4/Assimp loading to see what can be done with some of the formats. They key point for us doing SBC's is they are all very low poly and therefore quite usable.
https://kenney.nl/assets
https://kenney.nl/assets
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's