05-10-2020, 11:29 AM
bit technical and not using any traditional physics engine but this is quite a good talk on the problems and methods of using physics on wheeled objects. This is why I used a hovercraft approach to my race demos.
https://www.youtube.com/watch?v=afi8yK-S...I8ZUzhCAec
https://www.youtube.com/watch?v=afi8yK-S...I8ZUzhCAec
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's