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the Physics of Wheels
bit technical and not using any traditional physics engine but this is quite a good talk on the problems and methods of using physics on wheeled objects. This is why I used a hovercraft approach to my race demos.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 

Very cool. I like the Truck Simulator they have on their site.

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