09-20-2020, 12:38 PM
(This post was last modified: 09-20-2020, 04:23 PM by Brian Beuken.)
I suspect my desire to own every SBC has finally been sated. The Pi4, is the last one I bought though I did get a 2Gb and a 4Gb, I don't quite seen the need for an 8G for what I do.
ie, GPU based games development. The 2Gb I am testing as a passive cooled system to see how far I can push it.. though its a nice metal case cooler so pretty effective.
I've taken a little bit of time in the last weeks to review many of my older SBC's and find it sad so few have progressed in their OS's or their Drivers.. Even the mighty Odroid's are lagging behind, the XU4 and C2's still being the onlys one to have anything like proper support for the GPU, and XU4 still, outperforms the new RPi 4's. But their later boards just don't seem to have the support yet.
Orange and Banana keep chucking out boards every few months but no support other than the admirable efforts of Armbian. But for Armbian, GPU support is not a priority. the kickstarter based Friets are painfully underwhelming, FriendlyArm's little boards are a delight but support is mixed, though I do like my little neo4, and the newer Odroids, as I say, just don't cut it. The last 2 or 3 units like the N2,I have bought have been remarkably powerful boards on paper, but no GPU support to really make them stand above the crowd or their XU4 sibling. The Vim's... sigh.... so much potential...
So for me the journey is pretty much done, I'm not seeking any more boards for a while unless I am assured they have GPU support as standard, I don't build my own OS's. I'm going to focus only on my Nvidia Jetson, which blows every board away on GPU power, and Raspberry Pi4 for general everyday use. Though its OpenGL 3.1 and 3.2 support isn't there yet, I'm prettty sure will be in time.
Im putting together some new tutorials for these systems, to fully demonstrate OpenGL3.0+ and hopefully I'll start to show the results in a few months.
ie, GPU based games development. The 2Gb I am testing as a passive cooled system to see how far I can push it.. though its a nice metal case cooler so pretty effective.
I've taken a little bit of time in the last weeks to review many of my older SBC's and find it sad so few have progressed in their OS's or their Drivers.. Even the mighty Odroid's are lagging behind, the XU4 and C2's still being the onlys one to have anything like proper support for the GPU, and XU4 still, outperforms the new RPi 4's. But their later boards just don't seem to have the support yet.
Orange and Banana keep chucking out boards every few months but no support other than the admirable efforts of Armbian. But for Armbian, GPU support is not a priority. the kickstarter based Friets are painfully underwhelming, FriendlyArm's little boards are a delight but support is mixed, though I do like my little neo4, and the newer Odroids, as I say, just don't cut it. The last 2 or 3 units like the N2,I have bought have been remarkably powerful boards on paper, but no GPU support to really make them stand above the crowd or their XU4 sibling. The Vim's... sigh.... so much potential...
So for me the journey is pretty much done, I'm not seeking any more boards for a while unless I am assured they have GPU support as standard, I don't build my own OS's. I'm going to focus only on my Nvidia Jetson, which blows every board away on GPU power, and Raspberry Pi4 for general everyday use. Though its OpenGL 3.1 and 3.2 support isn't there yet, I'm prettty sure will be in time.
Im putting together some new tutorials for these systems, to fully demonstrate OpenGL3.0+ and hopefully I'll start to show the results in a few months.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's