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After a bit of checking, it seemed my micro hdmi adapter wasn't working as expected and put the 400 at a higher res than the 4, which caused the slow down
at the same res the project runs at the same fps, despite the fater cpu....

any ideas why?

Cos its the GPU thats doing most of the work, and its the same speed. which again highlights the need to write efficient shaders and use the GPU well.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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