12-16-2020, 11:23 AM
(This post was last modified: 12-16-2020, 11:31 AM by Brian Beuken.)
And finally, I noticed a very small error in my maths where I was accidently using a Mat4 instead of a Mat3... you would think it would make no real difference but it did, the whole range of the light source was impacted which in turn reduced the area of the model being lit and its specularity.. I also added a starfield sky box to give things a bit of perspective it really does pop out now.
As the video states this is now going to be my at the near limit stress test, Pi3 runs just under 50fps and 1080p/2 and Pi4 at just on 60 at 1280x768 so a good place to show where small but important improvements to the render methods can push that framerate up noticably.
As the video states this is now going to be my at the near limit stress test, Pi3 runs just under 50fps and 1080p/2 and Pi4 at just on 60 at 1280x768 so a good place to show where small but important improvements to the render methods can push that framerate up noticably.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's