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Im working on a Game..
#1
As I've been doing a lot of research to create new OpenGLES3.x systems and at the same time prepping my students to do a Pi4 project this year, I have decided to roll the research and student project into making a full scale freeware game..

I'd like to update my webpage to show this but as I've just completed a transition to a new PC i dont' currently have the tools in place to do that, but will sort it soon..

Details of the project are on my Patreon page at www.patreon.com/BrianBeuken 

If you would like to support this, please sign up, even a few dollars can make a difference.


I won't post too much on here until its done but when it is complete I'll use make the key componants available and useable for readers to build their own content.


Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply
#3
Getting into it Big Grin
Spline flythrough, though no lerping on the camera look yet as I didn't quite have the means to determine which control point was in play, I've since worked that out.
more videos will follow soon.
If you'd like to see more, follow me on www.patreon.com/BrianBeuken
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#4
small updates as I move things round in space

https://www.patreon.com/posts/53871597
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#5
Now improved

https://www.patreon.com/posts/54720346
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#6
and even more improved Big Grin
https://www.patreon.com/posts/56479086
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#7
not been doing updates for a while, sorry...been busy coding and writing Big Grin

https://youtu.be/LLECqubvz-A
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#8
Adding sounds makes a big difference
https://www.patreon.com/posts/71518854
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#9
Im still working on my game Big Grin

It is taking a while I must admit but doing everything on your own is quite a challenge. I know 60% of what I need to know, so from time to time I have to learn 40% of new things.. which is indeed the challenge.

I recently had to take a deep dive into my code, when I tried to upscale my game from very small local coordinates of only a few hundred units, to a socal system scale with many thousands of units... That created soooo many issues. but you just have to dig into the code and make the chances and watch for things to go wrong.

One of those was movement... with such large distances you need to allow greater speeds to get there, which in turn means you have to home in on your target a bit more effectively and slow down in time (sudden stops are just wrong)...

the last 2 months of 2 have been a mathimatical slog, not my strongest subject but finally making some progress and hopefully getting closer to the gameplay I alsmost had in the small local space... Watch this..ermm space.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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