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Im working on a Game..
#1
As I've been doing a lot of research to create new OpenGLES3.x systems and at the same time prepping my students to do a Pi4 project this year, I have decided to roll the research and student project into making a full scale freeware game..

I'd like to update my webpage to show this but as I've just completed a transition to a new PC i dont' currently have the tools in place to do that, but will sort it soon..

Details of the project are on my Patreon page at www.patreon.com/BrianBeuken 

If you would like to support this, please sign up, even a few dollars can make a difference.


I won't post too much on here until its done but when it is complete I'll use make the key componants available and useable for readers to build their own content.


Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#2
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply
#3
Getting into it Big Grin
Spline flythrough, though no lerping on the camera look yet as I didn't quite have the means to determine which control point was in play, I've since worked that out.
more videos will follow soon.
If you'd like to see more, follow me on www.patreon.com/BrianBeuken
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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#4
small updates as I move things round in space

https://www.patreon.com/posts/53871597
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



Reply
#5
Now improved

https://www.patreon.com/posts/54720346
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 



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