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Other Model Formats
I am investigating some other model formats, mainly MD5 to experiment with skeletal systems where there are a lot of public domain assets around.

I won't be posting my efforts for a while though as I'm caught up in some other things non SBC related. But my colleague Ahbishek Biswas at NHTV did manage to get a nice little demo of MD5 up and running on Pi, so it just needs a bit more time to optimise

I'm also investigating the use of glFT since Soyo has a tinyglft loader that is in production, it might give us access to more interesting model formats, as soon as I can work out how to extract the data and a render system to draw it.
If anyone has had any success in that field, please tell us all about it.
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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