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If you don't have access to a PC to use as a dev system, its still perfectly possible to work directly on your Raspberry/SBC using Code::Blocks which is an IDE designed to run on your target. 

It does mean that you don't always have access to your debugger (in a full screen game) and the build and run time is much slower than a PC build, but it is of course cheap and easy to do.

There are MANY other IDE's available for free on SBC's though, you can even just use a text editor if you want but its hard work and I don't like hard work, so I will only comment on Code::Blocks, until I find a better one Big Grin

Be aware though that working on your target as your editor, risks the loss of your source files, not a common thing, but certainly something to be aware of, so make sure you keep backups (ideally on line) and use as big media store as you can manage, as your assets and files will fill up a small SD quite quickly.

As with the VisualStudo 2017 Linux builds, I will convert a few projects to run on Code::Blocks so you can get them to work and experiment yourself.
To continue with this, take note that all my MagPi tutorials make use of Code::Blocks and I keep updates on the forum pages here
Brian Beuken
Lecturer in Game Programming at Breda University of Applied Sciences.
Author of The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's 


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