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Setting up dynamic playfiled - Printable Version

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Setting up dynamic playfiled - Brian Beuken - 04-26-2018

Not so much a mistake as a confusion, when you have got your photoframe up and running, we are getting ready to start work on a proper game using a dynamic buffer, the code for this is explained inĀ page 68-77. You can add this code to your photoframe example and get it up and running with not too much effort, but really its just explaining the code you will be downloading to use in Chapter 5, so typing it all in is optional. I should have made that clearer.


RE: Setting up dynamic playfiled - Brian Beuken - 04-27-2018

I've added an example of the DBFramework, which is what you will get if you expand the photo frame to a DB system, which in turn is evolved in to the InvadersStart base project


RE: Setting up dynamic playfiled - jomoengineer - 11-03-2018

Ah, thanks for the clarification. I was wondering where the code at the end of Chapter 4 had to go.

The ExampleDB/DBFramework set of files has a file LinuxProject1.cpp under Source that is empty.