Explore all the chapters of Fundamentals V1 - Programming for PC and Raspberry Pi
Introduction to programming concepts and setting up your development environment for both PC and Raspberry Pi platforms.
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Make sure our target can take our code, and some testing.
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Lets get started with OpenGLES and make our 1st Triangle
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Our 1st proper code and our 1st proper failures.
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Working with 2D graphics, textures, and sprite animations for game development. A big chapter with a lot of content.
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Introduction to 3D graphics, models, and rendering techniques for more advanced game development.
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Expanding into 3D, we need to introduce new game mechanics to cope.
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Not all games are in space we need realism and collisionsm to make things believable. Also lets start to tinker with GUI
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Interior locations require a lot more processing and more accurate physics and enemies need some extra senses.
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Our GPU isn't the best so how can we make things better?
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A lot of things in our environment means a lot of housekeeping and decisions on what to update.
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Real power comes from using our targets systems effectively, lets explore that.
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New points not listed in the book.
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