Explore all the chapters of Fundamentals V2 - Programming for PC and Raspberry Pi
Introduction to programming concepts and setting up your development environment for both PC and Raspberry Pi platforms.
Read Chapter →Make sure our target can take our code, and some testing.
Read Chapter →Lets get started with OpenGLES and make our 1st Triangle
Read Chapter →Our 1st proper code and our 1st proper failures.
Read Chapter →Working with 2D graphics, textures, and sprite animations for game development. A big chapter with a lot of content.
Read Chapter →Introduction to 3D graphics, models, and rendering techniques for more advanced game development.
Read Chapter →Expanding into 3D, we need to introduce new game mechanics to cope.
Read Chapter →Not all games are in space we need realism and collisionsm to make things believable. Also lets start to tinker with GUI
Read Chapter →Interior locations require a lot more processing and more accurate physics and enemies need some extra senses.
Read Chapter →Our GPU isn't the best so how can we make things better?
Read Chapter →A lot of things in our environment means a lot of housekeeping and decisions on what to update.
Read Chapter →Real power comes from using our targets systems effectively, lets explore that.
Read Chapter →New points not listed in the book.
Read Chapter →