Showcasing amazing projects created by readers of the Fundamentals book
It will be super cool to list some projects from readers who were able to build their own projects after reading the book! I'll be happy to host as many as I can here or on github.
This amazing project showcases a custom 3D platformer built using the techniques from Chapter 7 and beyond. The creator has implemented a unique physics system that allows for smooth character movement and interesting gameplay mechanics.
What's particularly impressive is how they've optimized the rendering pipeline to maintain 60fps even with complex environments. All of this was accomplished using the foundational knowledge from the Fundamentals book!
This project demonstrates advanced shader techniques combined with procedural generation algorithms to create infinite, realistic terrains. The developer has extended the basic concepts from the book into a powerful landscape creation tool.
Using multiple noise functions and custom texture blending, the system can generate diverse biomes and terrain features. The project also includes a user-friendly interface for adjusting generation parameters in real-time.
A demonstration of advanced lighting techniques including shadow mapping and global illumination.
View ProjectA GPU-accelerated particle system capable of rendering thousands of particles with realistic physics.
View ProjectA complete framework for creating 2D games with support for sprites, animations, and physics.
View ProjectIf you've created something using the knowledge from the Fundamentals book, we'd love to feature your work here! Submit your project through the forums or by contacting Brian directly.
Submit Your Project