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Important notice regarding files.
Due to an honest mix up I was scheduling my updates to have all files in place and tested for the end of March. That is the date that Amazon.co.uk listed the release of my book. Problem is, I discovered that Amazon already released the Kindle version way before...So some of you have started to work with the book and come here to find no files.
I am really embarrased about this, and will work to add intial copies of the files in the comming days. If however you need a specific file, please log into the forum, and drop a message I will try to expidite things.
All files are done on my PC, but need some tidying and testing on the new versions of Raspbian that were released after Nov 2017, as well as checking all is ok on the new Raspberry Model3B+

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Scratchpad Games is the informal trading name for Game Developer, Brian Beuken. This is a work in progress site, things are slowly being added. It will be complete as soon as possible with ongoing updates and new content as needed.

Welcome to MagPi Readers who may have just started to work on the beginners C++ course., Feel free to mail me at the email address below for specific questions or help.

If you are having trouble locating the source the MagPi Tutorials, Please just check the forums!

About Brian Beuken

I've been writing games for over 35(gulp) years, on all kinds of systems, and have over 75 projects published, some good, some bad, and a couple of bloody terrible ones, but when you are a contract coder you can't always get to pick the good titles. In that time I've built up a lot of experience which I now pass on to a new generation of coders by teaching at NHTV's (soon to be renamed Breda University of Applied Sciences) IGAD program in Breda, The Netherlands, which has been my home for the last 9 happy years. By teaching new students I've found ways to get them interested and excited about coding and worked out ways to move them beyond just learning languages so thay can start to understand and enjoy, some of the more challenging aspects of game development.

In Feb/March 2018 My book, The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC’s) was released, which I hope will allow me to share some of these teaching ideas and get more new game developers interested in the nuts and bolts of game development and not rely on Engines to do all the work for them.

This site is not fully functional yet, but I am working as fast as possible to have all content in place. If you bought the book, please take the time to register on the forums, say hello, and feel free to ask for help if you need it, I will respond as quickly as I can to all questions.

 

Last update 23/4/2018