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Important notice regarding files.
Currently the files are being tested and checked on the new version of Raspbian Stretch, which was released just as the book went to press. A few minor issues have been discovered and fixed, as well as a couple of oddities with the Raspberry Model3B+. So I am updating the files as quick as I can, but work issues keep getting in the way. If you need a specific file which is not yet uploaded, please log into the forum, and drop a message, I will try to expidite things.

Number of visitors so far

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Sadly not as reliable as intended, but this is how many since the last reset it did.

Scratchpad Games is the informal trading name for Game Developer, Brian Beuken. This is a work in progress site, things are slowly being added. It will be complete as soon as possible with ongoing updates and new content as needed.

Welcome to MagPi Readers who may have just started to work on the beginners C++ course., Feel free to mail me at the email address below for specific questions or help.

If you are having trouble locating the source the MagPi Tutorials, Please just check the forums!

About Brian Beuken

I've been writing games for over 35(gulp) years, on all kinds of systems, and have over 75 projects published, some good, some bad, and a couple of bloody terrible ones, but when you are a contract coder you can't always get to pick the good titles. In that time I've built up a lot of experience which I now pass on to a new generation of coders by teaching at Breda University of Applied Sciences, IGAD program in Breda, The Netherlands, which has been my home for the last 10 happy years. By teaching new students I've found ways to get them interested and excited about coding and worked out ways to move them beyond just learning languages so thay can start to understand and enjoy, some of the more challenging aspects of game development.

In Feb/March 2018 My book, The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC’s) was released, which I hope will allow me to share some of these teaching ideas and get more new game developers interested in the nuts and bolts of game development and not rely on Engines to do all the work for them.

This site is not fully functional yet, but I am working as fast as possible to have all content in place. If you bought the book, please take the time to register on the forums, say hello, and feel free to ask for help if you need it, I will respond as quickly as I can to all questions.

 

Last update 09/10/2018